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Planning the story

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My story idea

WHO IS YOUR CHARACTER?

My main character will be my animated character, Dev. A detective who has a normal looking office within the building but has a lot of information of secret cases being held there.

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WHAT IS THEIR PROBLEM?

Their problem is that the live action character is trying to sneak into the office to retrieve secret files, Dev notices that he is trying to do this.


WHAT DO THEY DO ABOUT IT?

Dev slams the door as the live action character is about to sneak in, and chases him away, eventually catching up with and cornering him.


WHAT IS THE RESULT?

In the end, Dev ends up knocking out the live action character leaving the secret files unread and everything secure.

WRITE OUT YOUR STORY IN PROSE FORM

We are introduced to Dev, a detective waiting by his office door. He's leaning up against a hallway wall expecting someone, when down the hallway he see's someone looking around the corner suspiciously. He keeps watch as the man starts to creep toward his office door, eventually lowering himself to the ground to crawl into Dev's office. Just before he is able to pass the doorway Dev slams the door of his office in the characters face. The character looks up to see Dev peering over him. The character makes a run for it down the flights of stairs. Dev decides to meet him down there, crashing through the window and meeting the out of breath live action character downstairs at the door therefore cornering him against the door. Dev raises his hand, holding a tranq like gun. The live action character tries to raise something as a shield like figure to protect himself but Dev hits him just before the shield protects where he is shooting, knocking him out. Dev returns to his office after trying to hide the evidence, a sly grin. 

Storyboarding my movie

In this session we were looking more in depth about shot choices and what we were actually going to film. We were introduced to an app called Storyboarder where you can take pre-made assets and create a 3D scene moving the camera to make different shots. Before storyboarding our own movie we got to grips with how to use the app by taking a shot from a movie (in my case star wars) and using the 3rd dimension to recreate it. This helped to get used to he controls and different parts to the app.

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Making my storyboard:

The next thing we had to do was start creating storyboards for our own short films. This means we had to think about the location of our movie. I decided that I would shoot mine in/ near S309, this way I have a long corridor to work with as well as a window and the stairs just outside. This means I can use these structures to create a more interesting film. I then jumped into Storyboarder and started setting the scene and adding object assets to somewhat resemble the class and the hallway. I then had to add in 2 character assets to replicate both my live-action and animated character. After my scene was completely set, I had to think about shot choices. I went through lightly resembling what I wanted each shot to look like with my assets. I decided to think about the different shots I could use whilst going through my story, this way I could use the app to play around with the 3D environment and choose the best shot per scene. When going through each shot I also thought a lot about the 180 rule, making sure the change between each shot didn't confuse the audience when they watch it. Deciding each shot as I went through proved to be effective as it gave my creative mind more breathing space. Overall I used around 29 different shots, this could be effective as in other short movies such as 'Black Hole', where there are also around 30 different shots, the overall composition proves innovative and interesting and connections the scene as a whole to the audience a lot better, I am hoping I can similarly do this with my extensive shot range. Overall, I am quite happy with my storyboard as it clearly shows the story and I can easily see what shots I need from it. I like this software as it takes away the pressure of drawing each shot and creates a quick 3D environment to play around with, which I will be using in the future. When first being introduced to this software I struggled with getting used to the user interface and how to move around my scene, this is because I was getting used to navigating Maya and felt confused using a somewhat different set of controls. Despite this I thought this was a good software to introduce me to storyboarding and the 3D environment and therefore will be using this again.

shotlist for dev

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